We have made some interesting changes over the last few days, thanks go to Tenach. We have implemented a random item drop on all NPCs that will drop randomly generated magic items, cnr items will now drop to the loot bag/corpse.*correction* the random drops include socketed items and socket gems/runes for making your own magic items. we will be tweaking the loot scripts for ballancing over the next few weeks We have also added a town guard script that will warn PC about polite weapon courtesy in town, please do heed the warnings as the kings have all given the guards the power of executioner in cases of civil disobedience. There was one error that cropped up in the upgrade process, the Persistent Chest system broke with the loot add in, it is now fixed *correction*The Crafting Database was unintentionally overwritten. The bright side to this is, all you crafters will get to re-do all that leveling and gain the XP all over again. Sorry for the inconvenience. We are expecting to release the first production grade module in early summer. We want to say thanks to all you beta testers who have helped out along the way. Please keep sending the emails and posting your ideas.
After much quarreling with the King of Tharbanm, the Wolfen Traders have been given permission to allow transport by boat between the lands of Tharbanm and Foronhir.
In the last moon cycle rumor was spread that the Foronhiran king was planning on using trade routes to Tharbanm to set up an inavasion, with the help of Karafus. This brought much alarm to Tharbanm. As a pre-emptive strike, they shut down and banned all trade in and out of Tharbanm until the issue was cleared up.
Those of Karafus displayed their views with small, but agressive attacks against the southern border of Foronhir.